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1. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Ahh, the whine is strong with these ones... CCP, dont give up, you are going right direction ! Yes, you might end up limiting JFs to a bit more than 5 LY, but for the game's sake DO NOT FALTER. We are counting on you to make this game HARDER on...
- by Xeovar Stoner - at 2014.10.06 09:51:00
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2. EVE LAUNCHER PATCH ISSUE - "The server you are connecting to doesn't ha... - in Issues, Workarounds & Localization [original thread]
Im hit by this issue as well. Poland. All 3 PCs I have access to share the problem. I either get no package message or it gets stuck on initializing or it gets stuck on 15%. According to logs it seems like http availability problem: http_err = ...
- by Xeovar Stoner - at 2013.09.11 17:45:00
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3. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Xeovar Stoner, 74, 30, 75, 71, 55, 95, 98, 67, 58, 83, 64, 61, 54, 42, 53, 20, 18, 80
- by Xeovar Stoner - at 2013.08.02 07:51:00
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4. Sticky:New dev blog: Starbase tweaks: an update - in EVE Information Portal [original thread]
Lake wrote: A suggestion to make the switchover less painful, and which doesn't require code changes to the Crucible release: Run a DB script to convert the fuel currently in towers into fuel blocks during the DT. This will alleviate some p...
- by Xeovar Stoner - at 2011.11.23 15:28:00
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5. EVEolution - Character Monitoring for Windows Phone 7 series - in EVE Technology Lab [original thread]
Does it support CAKs now ?
- by Xeovar Stoner - at 2011.10.21 08:03:00
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6. WTS 2x60 Day GTC 800mill each !!online now!! - in Timecode Bazaar [original thread]
it was lagged, appeared and accepted, thanks :)
- by Xeovar Stoner - at 2011.10.08 19:15:00
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7. WTS 2x60 Day GTC 800mill each !!online now!! - in Timecode Bazaar [original thread]
you sure ? dont see it in acc mgmt. https://gate.eveonline.com/Profile/Borgow
- by Xeovar Stoner - at 2011.10.08 19:09:00
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8. WTS 2x60 Day GTC 800mill each !!online now!! - in Timecode Bazaar [original thread]
1 for Borgow please
- by Xeovar Stoner - at 2011.10.08 19:03:00
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9. [ROMANIAN-LEGION] Growing old...... - in Corporation, Alliance and Organization Discussions [original thread]
Happy birthday and let's drink to coming years
- by Xeovar Stoner - at 2011.07.08 21:51:00
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10. EVE Online: Incursion 1.4 Issues Thread - in EVE Information Portal [original thread]
Autopilot navigation went crazy. Setting shortest route from 0SUF-3 to 1-NJLK yielded 40+ jumps instead of 7. Workaround: switch AP mode from shortest to prefer null-sec/lo-sec. Also experienced dc and hards remaining active after jump. -- "Learn...
- by Xeovar Stoner - at 2011.04.06 22:08:00
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11. EVEolution - Character Monitoring for Windows Phone 7 series - in EVE Technology Lab [original thread]
Great stuff, looking forward to further development Any chances of adding time to queue end somewhere on the main character list? It's pain to have to go inside all characters' details just to see if it has some time free in queue. Cheers -- "...
- by Xeovar Stoner - at 2011.03.01 18:32:00
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12. SE + C0VEN vs Sys-k. How's it going? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Last Wolf Edited by: Last Wolf on 11/05/2010 02:05:09 Liam left the game, not just sys-k. Really ? Then I guess his ghost got shot down 3 days ago waaaaaaay far away from Eso. -- "Learning is not compulsory... neithe...
- by Xeovar Stoner - at 2010.05.11 06:55:00
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13. SE + C0VEN vs Sys-k. How's it going? - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Xeovar Stoner on 10/05/2010 09:56:51 Originally by: Neily Originally by: Xeovar Stoner Originally by: Neily Originally by: Xeovar Stoner Final fight for A1 finished. Despite 280 vs 180 odds for SYSK, ...
- by Xeovar Stoner - at 2010.05.10 09:56:00
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14. SE + C0VEN vs Sys-k. How's it going? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Neily Originally by: Xeovar Stoner Final fight for A1 finished. Despite 280 vs 180 odds for SYSK, they did not field caps and their subcap fleet has been shot down. Station taken, C0ven TCU onlining. PL came in to sh...
- by Xeovar Stoner - at 2010.05.10 09:34:00
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15. SE + C0VEN vs Sys-k. How's it going? - in Corporation, Alliance and Organization Discussions [original thread]
Final fight for A1 finished. Despite 280 vs 180 odds for SYSK, they did not field caps and their subcap fleet has been shot down. Station taken, C0ven TCU onlining. PL came in to shoot both sides, got some kills, went home. -- "Learning is not com...
- by Xeovar Stoner - at 2010.05.10 05:26:00
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16. SE + C0VEN vs Sys-k. How's it going? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Marcus Ratz Originally by: RifterDrifter FYI: SE&C0ven didn't reset you morons to conquer your space and take your stations. Actually they said even before the reset it would be simply for roamings. You Idiots, on ...
- by Xeovar Stoner - at 2010.04.30 10:10:00
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17. ATLAS resets c0ven - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Bobby Atlas Originally by: Endeva hey those 3 guys fighting with taht one dude, lets join those 3 dudes and beat the crap out of that one dude:) rite? assuming sysk coven ratio is 3:1 other way around; se/c0ven/r...
- by Xeovar Stoner - at 2010.03.02 14:08:00
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18. ATLAS resets c0ven - in Corporation, Alliance and Organization Discussions [original thread]
Reset is now mutual. Xeovar Stoner C0ven diplomat PS. Stepping out of my usual diplomatic role, I must admit I personally find it hilarious that a big boys like Atlas feel it is necessary to go save 3k man alliance from sudden death by hands of ...
- by Xeovar Stoner - at 2010.03.02 14:01:00
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19. C0ven resets standing towards Systematic Chaos - in Corporation, Alliance and Organization Discussions [original thread]
At downtime March 1st 2010, C0ven resets standings to Systematic Chaos alliance. Detailed reasons for this decision are described below. We are aware that big boys may intervene, however this is a game and there are things more important (and mor...
- by Xeovar Stoner - at 2010.03.01 10:51:00
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20. Click... 2.... 1... Click.... (Scantimer is horryfing now) - in Assembly Hall [original thread]
If there has to be timer, make it 0.5 sec. That prevents scanning and will be WAY manageable for real use. -- "Learning is not compulsory... neither is survival. "
- by Xeovar Stoner - at 2009.08.22 11:13:00
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